Thursday, October 29, 2009

TORCHLIGHT





The player controls a lone hero who explores a series of randomized (procedurally-generated) dungeons, where they fight large numbers of enemies and collect equipment, gold, and other loot. The game also features a single town which serves as a hub, to which the player can periodically return to buy and sell items to NPC vendors and obtain quests. As the player delves into the dungeon, they are presented with a series of quests and battle a series of unique bosses that advance the main storyline. Optionally, players may take on side quests, random quests and visit branching dungeon areas. The graphics are 3D and viewed from an overhead perspective, similar to the isometric perspective used in the original Diablo. The game is controlled using a point-and-click mouse interface and keyboard hotkeys.

The game generates each level of the dungeon by assembling modular "chunks" of the game environment. Each chunk is designed by hand and may be composed of multiple rooms. They can contain scripted events and interactive objects such as levers that open secret doors or cause bridges to move. This approach to level generation is intended to create dungeons with more purposeful design, instead of environments that simply look like "crossword puzzles that have been extruded upwards."

As in Fate, players have a permanent pet which fights alongside them and can carry and sell loot. The initial pet can be either a wolf dog or a lynx, and players can use items to transform their pet into different creatures.

Also present in the game is a retirement system, in which players can pass on an heirloom item from an old character to a newly-created one, likened to a New Game Plus game mode

PARTS

Download Part 1
Download Part 2

INSTRUCTIONS

Thanks for Boxxers for the game upload
Password: boxxers

1. Extract iso with winrar or 7-zip
2. mount iso in daemon tools, alcohol 120 or poweriso
3. install the game
4. play and enjoy

SYSTEM REQUIREMENTS

CPU: x86-compatible 800MHz processor
RAM: 512MB
VGA: DirectX-compatible 3D graphics with at least 64MB of addressable memory (such as an ATI Radeon 7200, NVIDIA GeForce 2, or Intel GMA 950)
DX: DirectX® 9.0c
OS: Windows 2000 or later
HDD: 400MB

No comments:

Post a Comment