Sunday, December 6, 2009

Two Worlds The Temptation



A few years after the fateful events in Part 1 of the "Two Worlds" saga, the power of Gandohar, the Dark Imperator, is at its peak. The joy and relief experienced by the populace of Antaloor when he conquered the proud Orcs was soon brutally stifled by his reign of unbelievable terror. The depths of his evil character were revealed much too fast... and much too cruelly.
Only one warrior with the combined power of two worlds can destroy this spell of evil - and the people yearn for his coming. But... the hero is a prisoner in the city's deepest dungeon, so he'll have to start out on the path to his adventures from this dark and gloomy location. He'll enjoy victories and taste bitter defeats, he'll be betrayed and befriended and he'll be met by mind-boggling mysteries and sudden surprises on his travels.
However, new powers are entering the scene - and they will plunge the player deep into Antaloor's past. One quest will take the hero back to his roots, present him with surprising twists and turns in the game - and transport him into a truly new dimension in the RPG genre.

Gameplay
"Two Worlds II" offers a perfect symbiosis of the most important RP features - sheer atmosphere and dazzling technology. A complex quest system with an exciting main story that leads you through the world of Antaloor, plus lots of secondary scenarios with their corresponding quest stories ensure that the followers of the main story AND the adventurous souls who love the danger of exploring unknown regions will ALL get their money's worth... and more!
Completely revised AI and Balancing standards, experienced authors, the active combat system and the fabulously intuitive management of magic are all a guarantee of even more game enjoyment for both RPG professionals and those who are new to the genre. Then we have the GRACE engine, especially developed for "Two Worlds II". In combination with the extremely flexible MoCap system, it enables unheard-of freedom of movement when the hero is walking, running, involved in combat and interacting with his environment. "Two Worlds II" is graphically superb, thanks to technological highlights like an unlimited number of dynamic light sources, 24 bit HDR post-processing and Real Eye Adaption.

Features
An active combat system with variable attack moves, parrying and special tricks
State-of-the-art technology, thanks to a powerful GRACE engine and special tools
CRAFT system (Complete Reshaping And Forging Technology) for customizing weapons and armoury
Lots of mini-games for enhancing gameplay
Individual magic system thanks to DEMONS technology
Intuitive user interface for the Magic and Skill systems
Many Boss opponents, with unique rewards
Set up your own workshop with the CWE system (Correlated Workflow Efficiency)
Mercenaries and magically-created beings accompany the player
Complex object management with movable and usable items
Flexible MoCap system guarantees realistic everyday movements and combat
Extensive Multiplayer part including building/setup sim.

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